Thursday, July 1, 2010

Zhuihuu


Hello Everyone,

We have begin some sort of testing in our game "Rappelz Philippines", and so far, so good.
Although we experience some sort of disconnections, i could say that its normal for a game on its testing phase.

Fixing bugs, roaming dungeons and areas, LOLing or fooling around. that's what we do...

I forgot, answering questions and inquiries from players, considered as "beta testers", who will see the game for the first time, or contributors when they encounter a bug in game, which eventually they report to us.

I helped a couple of people in a party in Trainee Island (the place for newbies), and in fact, they are thinking about some things, like what the game is in store for them, and what they can do to help out other players in the game.

I told them a couple of things. that every phase of their game experience here in Rappelz is indeed a milestone, like simply having a pet can change the expereince a player has in the game...or better yet, building a Party, Guild, or an Alliance, and in every aspect of those features, teaching them is a milestone for me as well...

From playing, forum strolling, and ranting in the previous online games i play, now i am here to serve, communicate, and give an update to every player of the game.

Players ask me at times, in some of my activities in the company i'm in (EGI), and the most commonly asked question is "Sir, is it hard to be a Game Master?"...

Seriously, i usually told them "It's both." Sounds cliche or cr*p or anything, it is indeed Both.

Simply speaking, No in a way that it can give up a very devastating amount of pressure to us, since at times, we do serve as frontlines in player inquiries, reactions, and suggestions, and most of the time, if a violent reaction strikes, it can give a form of degrade in the quality of gaming the players have.

Honestly, we are hired by our company to become the bridge, between the companies, and the players of the game. Even though we handle our personal issues and problems, it must not affect the way that we handle work-related pressures and stress, since we handle it not-nationwide scale, but a WORLDWIDE scale, since it has been well known that Rappelz is not only here in the Philippines, but in over 30 countries worldwide.

Simply Yes, in a way that knowing that you can lend a big help to distressed players regarding their problems, knowing that each and everytime, our actions can reflect what the company stands for, and becoming a representative for players in knowing their opinions and rights. only the one that goes in between those parties, being the one in the middle can build up ones passion.

Indeed that can be easily misunderstood. yet for me that handled my gaming career starting Age 5, and began being serious about it at age 13, it can be a happy, and wonderful accomplishment.

To cut the story short, "Zhuihuu" is the name i chose for my Test GM account. I want to make my main GM character worth fitting for the name itself...

When that time comes, i will be spilling blood...just kiddin xD